NOTES

In Notepad+ I typically keep separate files in separate tabs for each bulletin board and separate files for notes and missile scripts (See later appendix) Below is an example of my notetaking system:

Sector)- (This planet is in a sector not containing a port)
*Sector* – (The planet is not in a safe dead-end sector)
Sector=- (This dead end sector port sells equipment currently, so it is only possible to make money by selling less valuable ore or organics)

Indented planets are those hidden in a “multiple dead end” chain. Generally this should be avoided.

1 75$ 150 6/26 = 1000 defensive fighters, $75 million credits, 150,000 ground forces, last visited on 6/26

(K – 6/29) – This planet was revealed on the newspaper or located by another player on this date. Moving the planet or removing stored money is highly recommended if player(s) are at war with you.

Mapping information is located after the planet information if the dead end sector is not simple. Sector numbers with *’s contain ports.

Located but unused dead end sectors are listed below the planet list.

Finally note that since plasma bolts are generated 1 per day for 25 million credits, the money stored on planets generally is kept in multiples of that amount.

                   x-bit.org Game #2
         _______________________________________

Intelligence on Xannor groups, other players, other player’s planets, fighter groups, anything that can be captured or moved

         Sector: 34 
Planet: Xannoron * Forces: 12100 Fighters in sector: 1771917 (Belong to The Xannor) Warps lead to: 37, 35
         Mercenary Base in sector 2524! Ground forces reduced to 166423! 

Commands to exclude known sectors from missile scripts, and the command to allow them to be accessible again

         c;7;1;34;7;2;2524


         c;7;1;;7;2;;7;3;;7;4;;7;5;;7;6;;7;7;;7;8;;7;9;;7;10;;7;11;;7;12;;7;13;;7;14;;7;15;;7;16;;1

Planet list, besides the explanation above, note that each planet is at the “shortest distance” possible to the planet directly above and below

         *461* - Xan       1 75$ 150  6/26      
         36 - Bhodi Refuge       150
         564=- Jennier     1 75$ 150 6/18
         584 - Drader      1 25$ 150 6/17
          590 - Fradee     1 25$ 150 6/17
          585) - Islandi   1 25$ 150  585-590*-584*-588-
         617 - New Planet  1 25$ 150 -  619-617*-
          619) -Old Planet 1 25$ 150
         1400 - Imoen      1 25$ 150    1405*-1396-1398-1400*-1391-1383-631-625*-634-
          1405 - Bon       1 25$ 150
         672 - **Genesis   1 75$ 150 6/14
         719 - Irrades     1 75$ 150 73 6/21
         731 - Xalrada     1 75$ 150 6/18      724*/739-731*-
         724 - Realzden    1 75$ 150 23 
         739) - Vapier     1 100$ 280 
         803 - I Hate You  1 25$ 150 31  798*-803*-
         798 - Land Folly  1 25$ 150 6/18
         1165 - Violet     1 25$ 150 6/18    1165*-1157*-
          1157 - Xhan      1 25$ 150 6/18
         450 - Bite        1 75$ 150 (org)
         1367 - Driela     1 75% 150 - 6/29  (K - 6/29)
         2828 - Irassn     1 75$ 150 -
         2793 - Valralda   1 75$ 150  2792-2793*-2802-
          2792) - Virelian 1 100$ 280 
         2721 - Deaen      1 75$ 150  (K - 6/27)
         1428 - Firesk     1 75$ 150 
         2068 - Vandaros   1 75$ 150
         1602 - Xangxing   1 75$ 150 52/35
         1627 - Thrynn     1 36$ 70    1629*-1627*-
          1629 - Spathi    1 36$ 46 
         2979 - Umgah      1 36$ 70 56/33
         2971 - Triestra     36$ 50     2969*-2962*-2971*-
          2962 - Triac     1 36$ 50
          2969 - Trendneet 1 36$ 50
         1914 - Randi      1 36$ 37 6/13 
         1834 - Intret     1 36$ 40
         1829 - Ocz        1 36$ 40
         2805) - Fort      1 65$ 134 

Planet scanning script. Pasting this to the console will allow you to see which planets have considerable resources to trade to the port in the sector they are in, which planets have weak defenses, and which planets have resources that need to be gathered.

         c;2;2842;9;2842;2;2262;9;2262;2;2242;9;2242;2;1509;9;1509;2;1549;9;1549;....

Never used dead end sectors to hide in at the end of the day, and how many sectors away from Earth they are (assuming you travel there first to fully replenish your cloak)

         824-830- (33)
831-- (32)
2009-2007-- (34)
255-- (25)
1509-1515- (27) 189-188-179-(108) (22)
617-613-(283) (25)
1688-- (23)
2448-2441-1523*-1522- (12)
1344-1351- (20)
2907-2898-2903-2896-2887- (20)
1938-- (19)

Profitable port pairs. Basically cut-and-paste from the C;16 list except with the number of possible trades (in thousands of units) manually appended onto the end.

           549, 559 Ore -> Equ @ Profit of 103 30
918, 924 Org -> Equ @ Profit of 109 137
1050,1052 Equ -> Org @ Profit of 113 100
1372,1382 Equ -> Org @ Profit of 107 91
2195,2196 Org -> Equ @ Profit of 107 150

Computer scan dead end sectors without ports for planets (silent, does not notify newspaper, blind to planets defended by fighters)

           C;9;12;9;17;9;26;9;35;9;63;9;70; ...

Missile scan Dead-End Sectors without Ports (notifies the newspaper, detects anything, player subject to retaliation from other players or Xannor)

           !;12;1;!;17;1;!;26;1;!;35;1;!;63;1;!;70;1; ...

Computer scan dead end sectors with ports for planets

           C;9;25;9;32;9;78;9;95;9;96;9;121;9;124;9;145; ...

Missile scan Dead-End Sectors with Ports

           !;25;1;!;32;1;!;78;1;!;95;1;!;96;1;!;121;1;!;124;1;!;145;1; ...

Dead end sector list (much abbreviated, usually sorted numerically)

         1433*- 
         1407-1415-1413*-
         2814*-
         2805-
         1676*-
         1671-
         1173-
         2374-
         2918-
         1336-
         9/11-19*-
         21*-
         62*-58*-
         251*-
         222*- 
         234- 
         515- 
         711-
         721-
         826- 
         856- 
         900- 
         974- 
         1203*-1212-1208-1199*- (equ 1) 

Returning to a game after several days of not playing, it is recommended to check your list of documented fighters and planets against the computer’s list (C;13 and C;11) The documented order of your planets can be set up to match the computer’s list, or in the case above the planets are listed in the order which allows the player to visit them in sequence using the least number of turns (planets next to each other on the list are close together) It is very useful to check sectors which formally held your planets (C;9) to see if they have been destroyed or to see if another player has taken them over. This should be done as well if you are killed, since other players can take over your planets with no notice on the newspaper.

To check to make sure that no mercenaries are camped out over your planets ready to steal fighters the next day, create a single long script which checks the ports in every single sector for every single planet you own. If non-friendly fighters are in that sector the report will return a “no information available” response. Planets in a sector not containing a port may be checked with the planet info (C;9) function. For example:

C;2;2971;2;2962;2;2969;2;1914;2;1834;2;1829;9;2805;1

Checking this list “at the beginning of the day” also will give you a good idea of which ports above your planets are able to purchase a large amount of equipment and pay a high price for it.